Race

Racing is the form of battle this game provides in the form of PVP where you will battle other F1 Manager players in a ‘race’ to see who scores the most points in one race. At this time “Duels” is the only option for the gameplay.

Each race will span a total of 8 laps for Series 1 & 2 but will change in Series 3 onwards where it goes for only 6 or 7 laps for long tracks and up to 9 laps for the shorter ones. This makes you rethink your pit-strategies for certain races.

Tracks used are selected at random from each series selection of 3 or 4 tracks. You will need to progress to the next Series to unlock new tracks.

As you may notice, the higher the Series, the more costly (and rewarding) the fee will be. Crates that you get will depend on the race you're in. (ie. If you race in Series 3, you'll get Series 3 crates)

Each race will match you to the player equal to your ’level’, this is calculated based on the number of ”Checkered Flags” you have. However, this may not be always accurate and may depend on who is online at the time. Best to upgrade you car as much as possible and pray your car doesn’t get breakdowns!

Other things to know:
 * If you're tied for points, the driver who finishes ahead in the positions table will win the matchup (similar to FIA rules).
 * Disconnecting from a race will equal to a loss so make sure you have a good stable connection during the entire race!

Team Manager
As a team manager, you basically become Toto Wolff and tell your drivers when to push, safe fuel, pit for tyres and more during a race.

You can command...no, tell your drivers to push, drive normally or safe tyres/fuel through the 3 arrow selections during a race. The red arrows means push, yellow is for normal driving and green is for the latter.



There are three tyre options available for the game - Soft, Hard and Wet. Softs will give your drivers faster laps but at the cost of needing to pit more often. Hard tyres last longer but are slower. The exact laptime is shown for each of the tyres on the tyre selection screen before the race starts. Wet tyres are only used in wet conditions of course. There are no intermediate tyres. As the track wetness percentage changes, so does your tyre performance. The wetter the track, the better performance you will get from Wet tyres, the drier the track the better performance you will get from dry tyres.

Will you become the next Ross Brawn, Jean Todt or Toto Wolff? Let’s see!

In-Game Elements
Certain elements of Formula One such as rain, safety car, breakdowns will appear in the game. The "weather forecast" is shown on the top of the screen as well as a timer. Pit strategy and tyre selection during this time will help you win or lose the race. On certain occasion, you may start the race in wet condition so look properly before selecting a tyre.

Safety car can appear when there is a crash or major breakdown in the race. Unlike the real Formula One though, this safety car does not immediately bunch up all the cars on the track but instead works similarly to VSC (Virtual Safety Car) where all cars on the field drives at a slower speed (and the fast drive option will be greyed out) till the safety car is back into the pits. While the safety car is out, any cars behind him will get bunched up eventually. Slower cars may not bunch up. Normally the safety car will only run for one lap. Pit stops are allowed during safety car period. [note: sometimes the safety car DOES bunch up all cars behind it and prevent them from overtaking it. I suspect this may fail when any number of cars have been lapped, so the lead cars will usually overtake the safety car if it occurs late in a race]

The probability of breakdown is dependent on the total reliability stats of your car. When it happens, no specific part failure is mentioned but the driver's race profile will be entirely in red with the words "breakdown". You can opt not to pit for repairs but no matter how you delay the repair, the next pit-stop will result in tyre change AND car repair. Repair cannot be opted out.

Points
Points earned in this game is different from FIA rules. Every finishing position can acquire points. Remember that these points also count into your points collected for the Race Crate. The table of points as follows:-

Series 1
The Beginning
 * Prize Money: $2,000
 * Entry Cost: $1,000
 * Win: +3 Flag Points
 * Lose: -2 Flag Points
 * Possible Circuits: Hungaroring (Hungary), Circuit de Barcelona - Catalunya (Spain), Autodromo Nationale Monza (Italy), Circuit Zandvoort (Holand)

Series 2
Island Hopper
 * Prize Money: $8,000
 * Entry Cost: $4,000
 * Win: +5 Flag Points
 * Lose: -4 Flag Points
 * Possible Circuits: Suzuka International Racing Course (Japan), Marina Bay Street Circuit (Singapore), Bahrain International Circuit (Bahrain), Circuit Gilles Villeneuve (Canada)

Series 3
Rainy Day
 * Prize Money: $28,000
 * Entry Cost: $14,000
 * Win: +7 Flag Points
 * Lose: -6 Flag Points
 * Possible Circuits: Circuit Paul Ricard (France), Silverstone Circuit (United Kingdom), Red Bull Ring (Austria), Hungaroring (Hungary)

Series 4
Sunny Skies
 * Prize Money: $80,000
 * Entry Cost: $40,000
 * Win: +9 Flag Points
 * Lose: -8 Flag Points
 * Possible Circuits: Melbourne Grand Prix Circuit (Australia), Bahrain International Circuit (Bahrain), Yas Marina Circuit (UAE), Circuit of the Americas (USA)

Series 5
Pan-American
 * Prize Money: $400,000
 * Entry Cost: $200,000
 * Win: +15 Flag Points
 * Lose: -10 Flag Points
 * Possible Circuits: Circuit Gilles Villeneuve (Canada), Circuit of the Americas (USA), Autódromo Hermanos Rodríguez (Mexico), Autódromo José Carlos Pace (Brazil)

Series 6
Silk Road
 * Prize Money: $1,200,000
 * Entry Cost: $600,000
 * Win: +18 Flag Points
 * Lose: -13 Flag Points
 * Possible Circuits: Baku City Circuit (Azerbaijan), Shanghai International Circuit (China), Suzuka International Racing Course (Japan)

Series 7
City Slickers
 * Prize Money: $4,000,000
 * Entry Cost: $2,000,000
 * Win: +20 Flag Points
 * Lose: -16 Flag Points
 * Possible Circuits: Marina Bay Street Circuit (Singapore), Circuit de Monaco (Monaco), Hanoi Street Circuit (Vietnam)

Series 8
Flyaway I
 * Prize Money: $12,000,000
 * Entry Cost: $6,000,000
 * Win: +22 Flag Points
 * Lose: -19 Flag Points
 * Possible Circuits: Bahrain International Circuit (Bahrain), Red Bull Ring (Austria), Autodromo Nazionale Monza (Italy), Circuit of the Americas (USA)

Series 9
Flyaway II
 * Prize Money: $40,000,000
 * Entry Cost: $20,000,000
 * Win: +25 Flag Points
 * Lose: -25 Flag Points
 * Possible Circuits: Yas Marina Circuit (UAE), Shanghai International Circuit (China), Autódromo Hermanos Rodríguez (Mexico), Circuit de Monaco (Monaco)

Series 10
Flyaway III
 * Prize Money: $120,000,000
 * Entry Cost: $60,000,000
 * Win: +30 Flag Points
 * Lose: -32 Flag Points
 * Possible Circuits: Baku City Circuit (Azerbaijan), Hungaroring (Hungary), Marina Bay Street Circuit (Singapore), Circuit Paul Ricard (France)

Series 11
Silver Grand Slam
 * Prize Money: $400,000,000
 * Entry Cost: $200,000,000
 * Win: +38 Flag Points
 * Lose: -44 Flag Points
 * Possible Circuits: Suzuka International Racing Course (Japan), Circuit Gilles Villeneuve (Canada), Autódromo José Carlos Pace (Brazil), Sochi Autodrom (Russia), Circuit Park Zandvoort (Netherlands)

Series 12
Golden Grand Slam
 * Prize Money: $1,200,000,000
 * Entry Cost: $600,000,000
 * Win: +48 Flag Points
 * Lose: -52 Flag Points
 * Possible Circuits: Circuit de Spa-Francorchamps (Belgium), Silverstone Circuit (United Kingdom), Circuit de Barcelona-Catalunya (Spain), Melbourne Grand Prix Circuit (Australia), Hanoi Street Circuit (Vietnam)